As it was announced, the gameplay of Dying Light 2 was released on the web, and the developers also told a little about the mission system.
Techland said goodbye to November with a smile on his face. A couple of days ago, representatives of the Polish team posted a message that Dying Light 2 Stay Human is gold. The main work in the game has been completedWhich means that postponing the first show is not an option. The developers are now dealing with debugging so that people who start their adventure in The City on February 4th can fully enjoy the adventure.
As previously announced, from 21:00 the residents of Wroclaw started another episode of their series, providing more details about Dying Light 2. This time, the Poles decided to present pure gameplay that shows clashes with the zombies or at least how the city changes under the influence of decisions taken by the player
Watching the gameplay below, which shows, for example, defending an allied building against aggressive attackers, you can see that the developers have made significant progress in terms of character details and filling more closed locations with content for the first Dying Light. The combat system remains a puzzle, which – just like in the game’s first save – doesn’t look as good as the other elements in Dying Light 2.
function statusChangeCallback(response, forced) {
<
?
if (!$this - > user - > _is_logged()) {
?
>
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
//fbAutoLogin(JSON.stringify(response), forced); });
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} < ?
} ? >
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));