Red CD project Yesterday showed some new Cyberpunk 2077 ray tracing footage, Along with revealing the long-awaited first-person RPG final computer system requirements.

The Cyberpunk 2077 ray tracing specification only mentioned NVIDIA GeForce RTX graphics cards, although the new AMD Radeon RX 6000 graphics cards also provide hardware-accelerated ray tracing.

This prompted a user to ask Marcin Momot, CD PROJEKT RED Community Manager, about the ray tracing specifications for AMD devices, and Momot. Answered The feature will not be available at launch for Radeon GPUs, although the studio is working to achieve this as soon as possible.

Now, this isn’t a case of NVIDIA features or anything like that, as it was recently confirmed that Cyberpunk 2077 ray tracing is based on Microsoft’s DXR API. We then have two options: Either the CD PROJEKT RED takes its time to improve the ray tracing features of various AMD architectures, or this is just a byproduct of the marketing deal struck with NVIDIA.

We saw the same thing on the contrary, after all, only a while ago with Godfall. This game appeared in a marketing deal with AMD and its ray tracing features (specifically shadows). It was only launched on AMD Radeon graphics cards, With NVIDIA GeForce users getting it “soon.”

Hopefully this isn’t the start of a steady stream of exclusive ray-tracing effects timed depending on the game’s marketing deal, because that would be annoying.

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Anyway, going back to Cyberpunk 2077’s ray tracing, let’s summarize the effects that will be featured in the title. NVIDIA DLSS will also be available, of course, to boost performance across the board.

Diffused lighting – This captures the brightness of the sky as well as the light emitted from different surfaces, which is difficult to achieve with conventional display techniques. When enabled, billboards and other illuminated surfaces and objects will illuminate their surroundings with naturally colored lighting, and the sun and moon will realistically illuminate the night city.

Ray tracing reflections – in a Cyberpunk 2077, Ray-traced reflections are used on all surfaces and can follow ranges of up to several kilometers, enabling realistic reflections over vast viewing distances. They are present on both opaque and opaque objects and surfaces to simulate the way in which light reflects off shiny and metallic surfaces by tracking a single bounce of reflection rays onto the scene.

Circumferential occlusion radiographically – in a Cyberpunk 2077, Radiation-tracked ambient occlusion can be used with local lights to approximate local shading effects where shadows are missing, which greatly improves the quality of the surrounding occlusion effect.

Ray tracing shadows – in a Cyberpunk 2077, Directed shadows of sunlight and moon are added to the game, based on light strength, light scattering through clouds, and other factors.