The much-anticipated Elden Ring saw a great presentation, launching the promotional device. Hidetaka Miyazaki revealed more information about the mysterious world. Wanting to encourage players to be productive, the creator announced that the last adventure would be easier than previous software titles.

Since the introduction of the Elden ring During the Summer Games Festival We have already received some important news related to the game. From software it more boldly displays individual elements of the item, reveals the secret and identifies the recipients to the mysterious IP.

During a recent interview with Famitsu’s editorial staff, Hidetaka Miyazaki revealed that Elden Ring is easier than his team’s previous matches. The developers did not choose the classic difficulty levels, while the new mechanics will make the location more accessible than Bloodborne or Sekiro: Shadows Die Twice.

In the new story there will be an option to sneak, and during the fight we will be able to summon ghosts – the indicated items will positively affect the level of difficulty. The studio will invite players to the largest open world in its history, which will also be indicated in the game, where some opponents (including bosses) can simply be avoided. Moreover, the game can be completed without killing some difficult creatures

The team has implemented a multiplayer mode, which will also have a better impact on the level of difficulty. Although the position manager avoided more information, he revealed that the system would make it easier to request a backup. In the game world, we will be able to leave messages that provide clues or encouragement to other adventurers.

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Hidetaka Miyazaki compared Elden Ring’s difficulty to Dark Souls 3.

Source: https://kotaku.com/elden-ring-will-be-easier-dev-says-but-no-difficulty-1847123843