When the Switch version of the death A reboot was released the same year Nintendo launched its hybrid console, and it surprised quite a few people. Not only was it rare to see a super-violent first-person shooter on the Nintendo platform, it was also impressive to see such a technically advanced game. Work primarily on mobile devices. Sure, the resolution was a bit blurry and was only running at 30fps, but it was the death In your hands that felt impossible at the time.

the death It was the first of many unexpectedly ambitious external Switch ports, a list that grew to include the likes Note and observe And the The Witcher 3. So release this week for the sequel, Excellent Eternal death, Has absolutely no effect on the original the death Harbor. But in some ways, it’s thanks to: Eternal death It now looks like a completely applicable Switch game, rather than an improbable artwork that spans hardware limits.

I played during business hours Eternal death On the Switch, it actually works better than the original game. It’s still locked at 30fps, of course, and it’s still using much lower graphic settings and dynamically scaling 720p to keep the frame rate constant. But it generally remains more severe than the first the death Port, and the Switch has no problem keeping up with the fast-paced action, which is so hectic that it is often difficult to pay attention to accuracy. The load times are improved a lot as well, and you have the option to play with the aim of spinning (which the original game also got in the update a few months after the release).

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Eternal death It is based on id Tech 7, the latest version of id Software’s internal engine – meaning it’s a more technically advanced game than the death, So it’s cool to see the switch turn in a performance like this. The Switch release was planned from scratch, unlike its predecessor, which may have helped improve. The Switch release also arrives very late after it was originally designed for release around the same time as other platforms, so it seems like moving studio Panic Button made good use of the extra time.

The biggest downsizing is in the cinematics, which is slightly worse than other platforms. They play in letterbox aspect ratio and a lower frame rate than the game itself, causing a paradoxical effect when control is pulled from you for a narrative sequence. It’s not a huge deal because it doesn’t affect the actual gameplay – and I didn’t like the scenes on PC in the first place – but it’s definitely a compromise.

The most powerful switch controller is It is rumored to be released next yearI wonder what he could do for games like Eternal death. Since it uses dynamic resolution to preserve performance, in theory the game could look a lot better right away if it were to run on Switch with a faster GPU. Until now , Eternal death On the current Switch it’s a perfectly reasonable way to play the game if it’s the only way to do so.

This brings me to the only other real problem I have with this version of Eternal death, Which is that I don’t have enough reason to turn it on. It’d be perfect for a long flight, but I clearly haven’t spent much time on planes lately and it’s hard to see me pick the Switch version when I’m staying home with other devices available. Eternal death It also retails for $ 59.99 on the Switch although you can find it cheaper on other platforms – or try it for free if you subscribe to Xbox Game Pass.

But then again, if the Switch is your only console or if your TV is constantly tied, this is still a great option. While it doesn’t seem quite a miracle like the death Three years ago, it was finally a better diversion.

Eternal death It is now released for the Nintendo Switch.