Ratchet and Clank: Rift Apart is the premiere of PlayStation 5 capabilities and the Digital Foundry praises the production. Specialists prepared a test for each of the graphics modes and confirmed – Insomniac Games has prepared a beautiful looking element.

As of today, Ratchet & Clank: Rift Apart is available on PlayStation 5, but if you haven’t decided to buy the latest Sony production – check out the material below. Digital Foundry examines the three graphics modes and makes final conclusions about the game.

If you don’t change anything in the console settings, the first time you launch Ratchet & Clank: Rift Apart, you’ll see production in resolution mode, which shuts down the game at 30 frames per second. In the end, it is about 33.3 ms, and in terms of image quality, specialists confirm the dynamic resolution between 1800 pixels and full 4K (average 2160 pixels, minimum 1296 pixels). In this case, the authors were concerned with ray tracing, increasing the density of elements (for example, ships flying in the background) or even improving hair strands

In performance mode we get 60fps which is a very good compromise because “The drop in accuracy is less than you think”. The game runs at worst at 1080p, but usually 1620-1800p.

However, the best solution is RT mode, which provides the best quality ray tracing at 1080p-1440p. The creators managed to provide about 60 fixed frames, in addition, the developers switched the game to 120 Hz by default to reduce drops. However, the editors stress that this variant is the best option for the adventure experience, as Insomniac Games made admirable use of RT.

See also  What was Days Gone 2 supposed to look like? Former Bend Studio employee reveals details

check it out Ratchet & Clank Review: Rift Apart.

Source: https://www.eurogamer.net/articles/digitalfoundry-2021-ratchet-and-clank-rift-apart-performance-analysis