Today, another Dying 2 Know will be taking place, in which Techland will present new information about Dying Light 2. The developers focus on duels and exploring the world, so we can count on a lot of interesting parts of the game. Will you watch the event? We are calling.
Techland is preparing for the December premiere of Dying Light 2 Stay Human and in recent days we can’t complain about the lack of interesting information from the Polish studio. creators Confirm the use of modern NVIDIA technologiesAnd New material showedAnd today there will be another show.
Episode 3 of Dying 2 Know focuses on two main pillars of the game – Parkour and fighting. It’s hard to imagine Techland’s gameplay without these elements, so we can count on a lot of interesting information that will allow us to wait until the game’s premiere in December.
It’s worth noting that Techland is showing off the adventure more and more boldly, so we can clearly expect a debut in this instance. The studio has a few more weeks to showcase, among other things, the gameplay from the previous generation, which will certainly be of interest to many gamers who have not yet decided to buy PS5 and XSX | S.
Watch the broadcast:
var fb_user_id = 0;
function statusChangeCallback(response, forced) {
<
?
if (!$this - > user - > _is_logged()) {
?
>
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
//fbAutoLogin(JSON.stringify(response), forced); });
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} < ?
} ? >
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));