The account of Tony Flame, creator of the latest Call of Duty game, has been hacked. The hacker orders the developer to remove SBMM from the game.
Call of Duty: Black Ops – The Cold War It doesn’t sell well. Not many players want to switch from last year’s premium to the new version, which – according to many – offers nothing that would encourage them to pay more than $ 60 for another shoot. Many of these players complain of being pressured The power of advertising promoting the Cold War.
One of the developers behind the title has to deal with the tumultuous Christmas holidays – we’re talking about Tony Flame, whose Twitter account was hacked by the furious owner of Call of Duty: Black Ops Cold War. This user asked the developer, or rather ordered him, to remove the SBMM (skill-based matchmaking) system from the game, which – according to him – spoils the latest CoD.
His aggressive post won as many as 15,000 hearts on Twitter, although it’s worth noting that many of them definitely came from people who didn’t even know their Flame account was hacked, and would accept the aforementioned change with open hands.
So far, neither Activision nor Treyarch (the creators of the Cold War) made any statement regarding yesterday’s incident. Tony’s account has been temporarily banned so you can only see the aforementioned post as a photo.
Source: https://gamerant.com/call-of-duty-black-ops-cold-war-tony-flame-twitter-hack-sbmm/
function statusChangeCallback(response, forced) {
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
fbAutoLogin(JSON.stringify(response), forced);
});
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} }
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
“Devoted organizer. Incurable thinker. Explorer. Tv junkie. Travel buff. Troublemaker.”