As announced, Bandai Namco released a beta version of Tales of Arise today for digital distribution.
Bandai Namco is sure it’s its own – the company has just released a beta version of Tales of Arise on all console platforms this title is targeting (only people who prefer the gameplay on PC won’t get demos).
The Japanese publisher emphasizes at every step that Tales of Arise is an important new stage in the history of the Tales brand. Bandai Namco dedicated to the project Much higher money than usual. The company also finally moved away from its outdated graphics engine and used Unreal Engine 4 technology. This provides a much better visual level than in Berseria, which was released in 2016.
A new analysis by YouTube’s ElAnalistadeBits editorial team focuses on the graphical aspects of the new production, as the group took a closer look at all of the beta versions of Tales of Arise. Thanks to this, we can take a look at what the game looks like on PS4, PS5, XOne, XSX and XSS.
Below is a small summary of the Tales of Arise chart analysis. The game runs on single platforms at the following original resolutions / Framerates:
- Xbox One: 972p Ok. 35 frames per second.
- Xbox One X: 1872p, okay. 35 frames per second.
- PS4: 1080p, OK. 35 frames per second.
- PS4 Pro: 1440p, OK. 35 frames per second.
- Xbox Series S: 1440p, OK. 45 fps; 60fps experience: 1080p, 60fps.
- Xbox Series X: 2160p, OK. 50 fps; 60fps experience: 1620p, 60fps.
- PS5: 2160p, OK. 45 fps; Experience 60fps: 1620p at 60fps.
On the new Microsoft and Sony consoles, we have two standard graphics display modes. In unit HD (2160p) The game behaves better with XSX, from the PS5, creating a frame rate closer to 50 fps (on the PS5 it is around 45 fps). In 60fps mode, both controllers work very similarly, delivering a steady 60fps, but at a lower resolution (1620p). The PS5 has a slight advantage (about 1 second) over the XSX in terms of loading speed.
“Devoted organizer. Incurable thinker. Explorer. Tv junkie. Travel buff. Troublemaker.”