AMD FSR will provide a better experience not only on PC. Arcadegeddon’s studio Illfonic has announced that it’s using the technology on PlayStation 5, so players can expect better animation fluidity.
Sony has never officially confirmed their collaboration with AMD to deliver AMD FidelityFX Super Resolution on PlayStation 5 and PlayStation 4, but developers who make games targeting Japanese consoles are already eagerly starting to use the latest solutions.
newly The authors of Midgar Studio announced that they intend to harness the potential of technology at the edge of eternity. Meanwhile, it turns out that AMD FSR is already working on its first production console – Arcadegeddon on PlayStation 5 and PC.
Thanks to the latest update, the cooperative shooter uses AMD FSR and TAAU (ie Temporal Anti-Aliasing Upsample) to take care of accuracy, getting more visual effects, while maintaining excellent image quality. It’s probably the first console game to officially use AMD FidelityFX Super Resolution.
We can expect that in the future, the following studios will announce the implementation of an AMD solution. The big advantage of this technology is that it can be used on the GPU of different manufacturers, thanks to which the developers do not face certain restrictions. It is also worth noting that a few weeks after the premiere, FSR was made available to all interested on the GPUOpen platform.
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