If you are one of those people waiting for more reports about the upcoming release of the Dragon Age series, you will no doubt be delighted to see a new artistic concept.
althoug There’s still a long way to go for the long-awaited Dragon Age 4 premiereBioWare won’t let us forget that the project is still under development. At least once a month we get an interesting fact related to the game. For example, in February we were informed of this The title should be a typical ‘Single-player RPG’.A month later I provided graphics showing where the game works.
Now there’s another art, and it’s of course the responsibility of Christian Dailey, the executive producer of the upcoming part. The photo shows Gray’s bodyguard standing proudly With a sword raised and a large shield. The shield is definitely well known to all fans of the series and it quickly brought back many memories.
However, if you have time to forget, it’s worth noting that Gray Wardens are a rank of warriors with unique abilities. Their headquarters are at Weisshaupt Castle, in Anderfels. But of course you can find it all over Thedas. So the graphics seem to confirm something that we can all guess – representatives of this group will once again appear in the game world.
Source: https://www.gameinformer.com/2021/04/30/new-dragon-age-4-concept-art-brings-back-the-grey-wardens
var fb_user_id = 0;
function statusChangeCallback(response, forced) {
<
?
if (!$this - > user - > _is_logged()) {
?
>
if (response.status === 'connected') {
// Logged into your app and Facebook.
FB.api('/me', function(response) {
if (forced == 1) {
console.log('Próba logowania przez przycisk');
} else {
console.log('Próba autologowania');
}
console.log(JSON.stringify(response));
//fbAutoLogin(JSON.stringify(response), forced); });
//fbAutoLogin(fb_user_id);
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
console.log('Please log into this app.');
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
console.log('Please log into Facebook.');
} < ?
} ? >
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 1);
});
}
window.fbAsyncInit = function() {
FB.init({
appId: '113502828807977', // App ID
cookie: true, // enable cookies to allow the server to access the session
xfbml: true, // parse social plugins on this page
version: 'v2.2' // use version 2.2
});
FB.getLoginStatus(function(response) {
statusChangeCallback(response, 0);
});
}
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
}
// Load the SDK Asynchronously
(function(d) {
var js, id = 'facebook-jssdk',
ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {
return;
}
js = d.createElement('script');
js.id = id;
js.async = true;
js.src = "https://connect.facebook.net/pl_PL/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
“Devoted organizer. Incurable thinker. Explorer. Tv junkie. Travel buff. Troublemaker.”